SURBAKTI , Seni Sehati Br. Application of Gamification-Based Flipped Classroom to Increase Motivation to Learn Science in Class VI SDN 056613 Gemi Beach. Jurnal Pendidikan Tambusai, [S. l.], v. 9, n. 1, p. 4653–4658, 2025. Disponível em: http://jptam.org/index.php/jptam/article/view/25115. Acesso em: 4 may. 2025.