Surbakti , Seni Sehati Br. “Application of Gamification-Based Flipped Classroom to Increase Motivation to Learn Science in Class VI SDN 056613 Gemi Beach”. Jurnal Pendidikan Tambusai 9, no. 1 (January 29, 2025): 4653–4658. Accessed May 4, 2025. http://jptam.org/index.php/jptam/article/view/25115.