Media Pembelajaran Bahasa Inggris Interaktif Menggunakan Articulate Storyline 3
DOI:
https://doi.org/10.31004/jptam.v7i3.11313Keywords:
media pembelajaran interaktif, Bahasa Inggris, Articulate Storyline 3Abstract
References
Fakhrurrazi, F. (2018). Hakikat Pembelajaran Yang Efektif. At-Tafkir, 11(1), 85–99. https://doi.org/10.32505/at.v11i1.529
Faradisa, L., & Murni, L. (2019). Pengembangan Modul Biologi Berorientasi Model Problem Based Learning Untuk Meningkatkan Kompetensi Mahasiswa. BIOEDUKASI (Jurnal Pendidikan Biologi), 10(2), 193. https://doi.org/10.24127/bioedukasi.v10i2.2501
Friantona Nasution, M., & Darwis, U. (2022). Jurnal Penelitian Pendidikan Pengembangan Media Pembelajaran Berbasis Komputer Menggunakan Articulate Storyline 3 Pada Siswa Kelas IV Di SD Negeri 068074 Medan Denai. Edu Global?: Jurnal Penelitian Pendidikan, 01(01), 45–54.
Ikhbal, M., & Musril, H. A. (2020). Perancangan Media Pembelajaran Fisika Berbasis Android. INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS?: Journal of Information Management, 5(1), 15–25. https://doi.org/10.51211/imbi.v5i1.1411
Kusuma, C. S. D. (2017). Pentingnya Guru Dalam Pengembangan Minat Belajar Bahasa Inggris. Efisiensi - Kajian Ilmu Administrasi, 13(2), 66–84. https://doi.org/10.21831/efisiensi.v13i2.11677
Muqdamien, B., Umayah, U., Juhri, J., & Raraswaty, D. P. (2021). Tahap Definisi Dalam Four-D Model Pada Penelitian Research & Development (R&D) Alat Peraga Edukasi Ular Tangga Untuk Meningkatkan Pengetahuan Sains Dan Matematika Anak Usia 5-6 Tahun. Intersections, 6(1), 23–33. https://doi.org/10.47200/intersections.v6i1.589
Ramadani, R., & Efriyanti, L. (2022). Perancangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Fikih Untuk Kelas XI IPS di MAN 1 Pasaman. Jurnal Ilmiah Multi Disiplin Indonesia, 2(1), 106–115.
Razi Alfarisy, M., Okra, R., Khairuddin, K., & Derta, S. (2023). Perancangan Media Pembelajaran Ipa Kelas Viii Di Smp Negeri 1 Ampek Angkek Menggunakan Kodular. JATI (Jurnal Mahasiswa Teknik Informatika), 7(1), 665–670. https://doi.org/10.36040/jati.v7i1.6456
Rinjani, C., Wahdini, F. I., Mulia, E., Zakir, S., & Amelia, S. (2021). Kajian Konseptual Model Pembelajaran Word Square untuk Meningkatkan Hasil Belajar Siswa. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 1(2), 52–59. https://doi.org/10.54371/jiepp.v1i2.102
Sugiarto, H. (2018). Penerapan Multimedia Development Life Cycle Pada Aplikasi Pengenalan Abjad Dan Angka. IJCIT (Indonesian Journal on Computer and Information Technology), Vol.3 No.1(1), 26–31.
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2023 Fudya Rizky Anggari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).